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Starters Scrolls

 
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Rule's Scroll

77Gold Rules
Sat Nov 12, 2011 2:25 pm
Hatta View latest post
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New's Scroll

Come check here weekly, as we make updates/announcements here.
25Birthsigns?
Tue Nov 15, 2011 6:44 pm
Kurai Kingu View latest post
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Intro/Outro Scroll

Come say "Hi!" or "Good Bye!"
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Advertising and Affiliations

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Suggestion Scroll

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Life Scroll

 
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Were you first post your creation.
11Kingu, Kurai
Tue Nov 15, 2011 12:08 am
Kurai Kingu View latest post
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Enchanting Scroll

 
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Accepted

11Dobe Acrobat XI ...
Tue Feb 18, 2014 4:58 am
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Spell Library

 
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Basic Spells

Spellbooks
11Spell Library
Thu Nov 10, 2011 2:18 am
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Custom Spells

Pending, Accepted
11Kingu Clan Spell...
Sun Nov 27, 2011 4:01 pm
Kurai Kingu View latest post
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Mission Scrolls

 
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Warrior Missions

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Mage Mission

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Theif Mission

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Cyrodil

 
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Imperial City

he Imperial City in the heartland of Tamriel was the ancient seat of power and the capital of the various Empires of Tamriel. From the First Era into the Fourth Era, the White Gold Tower was the center of Tamrielic cultures and the beacon of the Imperial Empires. The White-Gold Tower was once the center of an Ayleid city with its gleaming white architecture and magnificent statues. Below the city, there was a complex, underground sewer system, and various ruined Ayleid structures and labyrinths; and continued to exist into the Fourth Era. Only a small number of those labyrinths and sewers were mapped, maintained, and controlled by the Imperial Legion. Many large parts of these ruins and sewers; however, were not, and the Imperial Legion advised all adventurers entering the sewers to bring extra hands and securities when venturing into those locations
Wilderness, Arcane University, Imperial Prison, Waterfront District, Market District, The Arena, Palace District, Temple District, Temple of the One, White Gold Tower, Assassin's Guild
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Anvil

Anvil is the political capital of County Anvil. It is the westernmost city in Cyrodiil, located along the Abecean Sea. The Great Chapel of Dibella, where followers of the Nine Divines seek her blessing, dominates its skyline. Anvil has a local guildhall for both the Mages Guild and the Fighters' Guild. In the northeast portion of Anvil lies the statue of the Selkie of West Ferry, who is said to guide sailors along the Gold Coast. Castle Anvil, home of Countess Millona Umbranox, lies on a small island just to the south of the city. Another landmark in Anvil is the Benirus Manor, which is one of the largest houses in Cyrodiil. Anvil has built up a very active trade industry (both legal and otherwise), and much of the town caters directly to sailors
Wildernes, Anvil Port, Warriors Guild, Mage's Guild, Anvil Cathedral, Castle Anvil, Assassin's Guild
217KASPERSKY2013 SE...
Fri Feb 14, 2014 4:25 pm
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Bravil

Bravil is located in southern Cyrodiil on a small peninsula at the mouth of the Larius River as it empties into Niben Bay. From the look of the buildings and its architecture, it appears that Bravil's populace is one of the less wealthy of Cyrodiil. It also might be high in crime rate, as there is a skooma den within the walls of the city.
Skooma Den, Warriors Guild, Mage's Guild, Wilderness, Market District, Castle Bravil, Chapel, Assassin's Guild
24Dota Switcher 1....
Sat Feb 15, 2014 3:02 pm
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Bruma

Bruma is the northern-most city in the province of Cyrodiil, located in the Jerall Mountains along the border with Skyrim. Bruma's northerly latitude, combined with its high altitude, leads to a much different climate than other populated areas of the province. The city is perpetually covered in snow, with clear, sunny days being rare. The city, and its people, have adapted to the climate with a much simpler, hardier way of life.
Market District, Mage's Guild, Warriors Guild, Mountains, Chapel, Assassin's Guild
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Cheydinhal

Cheydinhal is the city closest to the Morrowind border near the Velothi Mountains. Being so close to Morrowind has made Cheydinhal heavily Dunmer influenced and populated. To the north is Lake Arrius and to the south and southeast is the Reed River and Lake Poppad. Cheydinhal is built next to a lake at the feet of the mountains. The city is ruled by Count Andel Indarys. A house is available in this town for 15,000 gold. Cheydinhal is accessible from the Imperial City via the Red Road going east to the Blue Road.
Assassin's Guild, Warriors Guild, Mage's Guild, Wilderness, Market Place, Castle Cheydinhal, Chapel
24A Night of Betra...
Fri Dec 02, 2011 8:42 am
Hatta View latest post
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Chorrol

Chorrol is located in the Great Forest, near the Hammerfell border. The city itself is heavily fortified as it serves as county seat for County Chorrol. Weynon Priory, a monastery of the Order of Talos, is located nearby.
Chapel, Warriors Guild, Mage's Guild, Wilderness, Weynon Priory, Castle Chorrol, Market Place, Assassin's Guild
12A Tale from her ...
Mon Nov 28, 2011 3:23 am
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Kvatch

Kvatch, a city located on the Gold Road between Anvil and Skingrad. The Count of Kvatch was Ormellius Goldwine before being killed by daedra, like most of the citizens. The city was home to the only arena other than Imperial City's.
Chapel, Castle Kvatch, Wilderness, Market Place, Arena, Assassin's Guild
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Leyawiin

Leyawiin is a fortified coastal city located in County Leyawiin, in the Blackwood Region of southern Cyrodiil. County Lewayiin is nestled around the Southern Nibenay Basin,bordered by Black Marsh to the east, Elsweyr to the west and the Topal Bay to the south. Lying on the southern west bank of the Lower Niben Bay, the city of Leyawiin guards the passage up the Niben River from Topal Bay to the Imperial City.
Castle Leyawiin, Warriors Guild, Mage's Guild, Chapel, Wilderness, Assassin's Guild
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Skingrad

Skingrad is a large city located southwest of Imperial City on the Gold Road. It isn't a particularly colorful city, as the architecture is rather dull because of the gray color palette. The city is divided into 2 sections, North and South. It is separated by a huge trench running through the city.
Mage's Guild, Chapel, Wilderness, Assassin's Guild, Market District, Castle Skingrad, Warriors Guild
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Skyrim

 
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Dawnstar

Dawnstar is a garrison town on the northern coast of Skyrim. It was after the destruction of a fortress in Dawnstar during 2E 283 that Potentate Versidue-Shaie declared martial law, leading to one of the most brutal and bloody periods in the history of Tamriel.
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Winterhold

Winterhold is a coastal settlement which is located north in the province of Skyrim. It has experienced a renaissance in power and influence. Refugees from Morrowind, far from burdening the eastern city, have brought with them new ideas, enriching her culture and stimulating her old mercantile spirit. Scholars from all over Tamriel have descended upon the county since it became home to the Ysmir Collective, a library rescued from destruction in the east, and the cornerstone of academic life at the The College of Winter’s Hold. Winterhold is Solitude's, another coastal settlement, ancient rival.
Solitude
12Joining the Mage...
Fri Dec 02, 2011 1:29 am
Hatta View latest post
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Markarth Side

Markarth Side was a former city of the ancient Dwemer, an Elven race who resided in Morrowind, Skyrim, and Hammerfell during the First Era, whose origin was located in the west-central region of Skyrim, the homeland of the warlike and barbaric Nordic tribes.
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Riverwood

Riverwood is a minor settlement. It is a logging town built along the banks of a small river.
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Rifton

a city in south-east of the Skyrim region. It was also the city to which Barenziah was originally sent to after Mournhold's evacuation. Riften is under controlled by the iron fist of the Black-Briars and their harsh leader, Maven. To enter Riften you will have to pay "visitor's tax".The city is lower-class, with poor quality housing, narrow streets and a large network of sewers, running under its streets.
21Tim Minchin-Infl...
Fri Feb 14, 2014 1:14 pm
sonesb View latest post
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Whiterun Hold

Whiterun Hold is one of the nine holds of Skyrim. The major city of Whiterun Hold is Whiterun.
Whiterun
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Windhelm

Windhelm was once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. It was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal. The Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.
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